Known bugs:

  • Placing object when there is another object on top of the hat will destroy it


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(1 edit)

Interesting merging the concept of inventory with the concept of a programmable procedure! It makes me wonder about generalizing it - what spell would a rabbit be? Or, what if hats were programmable?

bug: if something is above you, action key destroys it. I suggest increasing the embed window size significantly.

Thanks, we'll try to repair it later in post-jam version.  It shouldn't affect solvability of the game.

"if only...skip..." level has a trivial solution with just walk right

Thanks! It should be fixed now.