I hope this wall of text won't scare you. After all, a wall is in so many games. In some of them, a wall is an impassable obstacle and in others, you have to find a way to overcome the wall. Where was I? Oh, yes, the rules.
You can move (if there isn't a wall!) with arrow keys or WASD, space doesn't do anything. Your target is to win of course. And a wall won't be the only obstacle.
I know the word 'wall' takes a lot of space in these rules... Maybe I can add some functionality to the player bar to interact with a wall. But as I said, a wall is an important and solid concept so I probably won't add anything that modifies the wall.
Anyway, while the wall is important, what's even more important is pushing a crate on target. That's what the space has to do. But there is usually not enough space... it's because the space is often limited by a wall!
You see how important a wall is? Not only it limits space for you, it also limits space for a crate. It limits space for everything, that's what a wall is.
I probably talk too much about the wall, so here are some other features: You can use Z, U or Backspace to undo and R to restart. Space still doesn't do anything as I don't want to modify the wall. I'll keep the wall mechanics simple. Wall... I like the sound of the word...
Yeah, a wall is important, I'll definitely leave it in my game. A wall creates a sense of order; without a wall, only chaos would remain. That's how important a wall is. So now you know how to play the game. Enjoy!
Any of various permanent upright constructions having a length much greater than the thickness and presenting a continuous surface except where pierced by doors, windows, etc.: used for shelter, protection, or privacy, or to subdivide interior space, to support floors, roofs, or the like, to retain earth, to fence in an area, etc.
Usually walls. A rampart raised for defensive purposes.
An immaterial or intangible barrier, obstruction, etc., suggesting a wall.
A wall-like, enclosing part, thing, mass, etc.:
An embankment to prevent flooding, as a levee or sea wall.
The outermost film or layer of structural material protecting, surrounding, and defining the physical limits of an object.
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Rules:
I hope this wall of text won't scare you. After all, a wall is in so many games. In some of them, a wall is an impassable obstacle and in others, you have to find a way to overcome the wall. Where was I? Oh, yes, the rules.
You can move (if there isn't a wall!) with arrow keys or WASD, space doesn't do anything. Your target is to win of course. And a wall won't be the only obstacle.
I know the word 'wall' takes a lot of space in these rules... Maybe I can add some functionality to the player bar to interact with a wall. But as I said, a wall is an important and solid concept so I probably won't add anything that modifies the wall.
Anyway, while the wall is important, what's even more important is pushing a crate on target. That's what the space has to do. But there is usually not enough space... it's because the space is often limited by a wall!
You see how important a wall is? Not only it limits space for you, it also limits space for a crate. It limits space for everything, that's what a wall is.
I probably talk too much about the wall, so here are some other features: You can use Z, U or Backspace to undo and R to restart. Space still doesn't do anything as I don't want to modify the wall. I'll keep the wall mechanics simple. Wall... I like the sound of the word...
Yeah, a wall is important, I'll definitely leave it in my game. A wall creates a sense of order; without a wall, only chaos would remain. That's how important a wall is. So now you know how to play the game. Enjoy!
That's a cool joke game I love it.
maybe im stupid but whats the objective...? i love the humor and element of surprise lol but is there anything more to do?
press arrow keys while the screen is focused
press ctrl+f to find yourself. and, some crates and targets?
Alright, this was smart as all get out. I love using the Backcrate key to undo.
Amazing, I realised what it was like, yet I still had a struggle with visualising it, but I did end up getting it
If only i didn’t have the memory M-I i’d be lost here T-T
Gosh visualizing it as a gjb-qvzrafvbany tevq was actually helpful. Love the algebraic nature to this one!
That is just awesome
I haven't even started and I'm going to guess/hope that this is just microban 1.
vg vf. gunax lbh sbe znxvat fbzrguvat fb boivbhf.
wow
Wall
noun
Any of various permanent upright constructions having a length much greater than the thickness and presenting a continuous surface except where pierced by doors, windows, etc.: used for shelter, protection, or privacy, or to subdivide interior space, to support floors, roofs, or the like, to retain earth, to fence in an area, etc.
Usually walls. A rampart raised for defensive purposes.
An immaterial or intangible barrier, obstruction, etc., suggesting a wall.
A wall-like, enclosing part, thing, mass, etc.:
An embankment to prevent flooding, as a levee or sea wall.
The outermost film or layer of structural material protecting, surrounding, and defining the physical limits of an object.
When I saw so much text in a comment, I started reading it in the hopes that someone had done a custom level for this game.
amazing game, had me laughing!
SPOILER ALERT! The initial map. rot13:
oynpx fdhner: jnyy
qbg: fcnpr
benatr fdhner: perngr
erq fdhner: gnetrg
oyhr: cynlre
Excellent finale. As the title suggests, truly respecting the single-screen limitation.
Coming away from this with a newfound appreciation for walls and their importance. Great puzzle!
clever! i loved that (spoiler in rot13) gur znc, jura jevggra bhg, vf gur qrsnhyg yriry sbe "fvzcyr oybpx chfuvat tnzr". v ybir vg!
Extremely clever, perfect puzzle to end the year
This is the best game